A downloadable mod

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Foxhole map mod with better terrain and road colors, topography, etc.  Edited by Knight of Science, originally Wolfgang.IX's Map Mod. I asked Wolfgang if it was okay to upload this and he said go for it.

Looking for my Improved Map Mod edit? Find it here!

V5 UPDATE: Revamped entire mod by adding AI ranges, naval ghost hexes, obs towers and more! I'd like to thank KoV for the Foxhole Map Layers Assembler Tool for modders which I expanded to suit my needs. Foxhole Mod Nexus Discord link.

As suggested by Danetello, this mod does not alter the MapStyle file which can cause white squares if the mod is used with newer versions of foxhole that modify this file. As a result: NO WHITE SQUARES.

The changes to the MapStyle that improved zoom as well as a couple other things have been moved to a different mod. Go check out Improved Zoom! which is compatible with either base map mod.

Additions:

  • AI ranges / perimeter provided by Townhalls, Relic Bases, Keeps, and Safehouses in purple. AI perimeter in thick solid, primary interior in thick dashed, minor interior in thin solid. 
  • Naval ghost hexes on both edges of the map to assist in ocean travel. Stema Landing no cross zone in red. "You could be crossing into obs tower" in dashed black. Arrows for explanation. Ghost hexes have white intel icons (I left off a few). Resolution cannot be further improved due to unreal engine limitation. If people are interested I could add more ghost hexes or put subregion Voronoi lines on them.
  • Bulwark passages and a few previously unmarked collapsed areas. I'll add some for the warden dev walls when we take those regions >:)  Thanks Rustard for creating a FANTASTIC bulwark cavity visualization. I am happily importing this now.
  • Safehouse 80m intel circle in faint white. Meant to show up in enemy territory while blending in for friendly territory.
  • Mortar House Ranges (Dashed red circles)
  • Coastal Gun Ranges (Solid black for lock on, dashed for warning shots). I updated these ranges so they are accurate now.
  • Observation tower range. 30 degree tick marks shown to indicate arc of intel. 80m listening kit range faintly visible as well.
  • Active Border Intel Disable Range (See explanation)
  • (In development) Small stonewalls visible on the map. I'll add these back in for all hexes soon.

Trivia: You can sort of measure rainstorm intensity by comparing obs tower or safehouse actual intel ring to the marked max range. 50% range is max intensity. Note: You cannot see rainstorm shrunk intel from home region (You still won't see anything in the area that should be obscured though. This is probably a game bug.)

Active Border Intel Disable Range:

As a bonus the red zone lines also mark the point at which intel providing structures will be disabled if there is an active border condition present. To ensure an obs tower never turns off make sure to build it no closer to a border than the red line. If using the red line for steering clear of intel disable for a particular border you should imagine it to go border to border.



NAVAL:
Normal has 2 hexes of Naval Vision TM
"Less_Naval" has only 1
"No_Naval" has no naval shown.

Now supports both Dark RDZ and Red RDZ!
Now available with or without AI rings!

If you have feedback or improvements feel free to find me in FOD, Sigil, or DM me.

If you didn't see it above, go check out Improved Zoom! Lastly, I made the Amusing Renames Mod to add a humorous element to the world map by renaming several hexes. Give that a try if you are bored :)

Known issues

I cannot increase the resolution of the ghost hexes. Engine limitation.

Homeregions are still using Rustard's textures since there aren't new ones by Wolfgang yet.

Bulwark holes might look a little off since they were made for Improved Map Mod, I'll fix this soon.

Stema Landing no cross zone looks a bit goofy on Red RDZ but it will do for now. 

Updated 4 days ago
Published 15 days ago
StatusIn development
CategoryGame mod
AuthorKnight of Science
Tagsfoxhole, map, map-mod, mod

Download

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Click download now to get access to the following files:

War-WindowsNoEditor_WolfgangIXMapMod_KnightofScience_Edit_v5_2_NoStyles_DarkRdzMulti.pak 171 MB
War-WindowsNoEditor_WolfgangIXMapMod_KnightofScience_Edit_v5_2_NoStyles_RedRdzMulti.pak 171 MB
War-WindowsNoEditor_WolfgangIXMapMod_KnightofScience_Edit_v5_2_NoStyles_No_AI_DarkRdzMulti.pak 171 MB
War-WindowsNoEditor_WolfgangIXMapMod_KnightofScience_Edit_v5_2_NoStyles_No_AI_RedRdzMulti.pak 171 MB
War-WindowsNoEditor_WolfgangIXMapMod_KnightofScience_Edit_v5_2_NoStyles_DarkRdzMulti_Less_Naval.pak 171 MB
War-WindowsNoEditor_WolfgangIXMapMod_KnightofScience_Edit_v5_2_NoStyles_RedRdzMulti_Less_Naval.pak 171 MB
War-WindowsNoEditor_WolfgangIXMapMod_KnightofScience_Edit_v5_2_NoStyles_No_AI_DarkRdzMulti_Less_Naval.pak 171 MB
War-WindowsNoEditor_WolfgangIXMapMod_KnightofScience_Edit_v5_2_NoStyles_No_AI_RedRdzMulti_Less_Naval.pak 171 MB
War-WindowsNoEditor_WolfgangIXMapMod_KnightofScience_Edit_v5_2_NoStyles_DarkRdzMulti_No_Naval.pak 171 MB
War-WindowsNoEditor_WolfgangIXMapMod_KnightofScience_Edit_v5_2_NoStyles_RedRdzMulti_No_Naval.pak 171 MB
War-WindowsNoEditor_WolfgangIXMapMod_KnightofScience_Edit_v5_2_NoStyles_No_AI_DarkRdzMulti_No_Naval.pak 171 MB
War-WindowsNoEditor_WolfgangIXMapMod_KnightofScience_Edit_v5_2_NoStyles_No_AI_RedRdzMulti_No_Naval.pak 171 MB

Development log

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